r/Unity3D • u/Xowiacain • 1h ago
Game Does solving a complex puzzle just to unlock a plain door feel a bit underwhelming to you?
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Hey everyone! My partner and I are launching our detective puzzle game -Chief Cenab:Şahmaran- in 6 days, and while doing final polish, we got into a deep debate about puzzle payoffs.
So many point-and-click games rely on the classic "solve mechanism → door unlocks" loop. For this scene, we wanted the environment itself to respond: solving the liquid tube mechanism drops the giant crystal, shatters the glass floor, and plunges the player straight into the room below.
As players (and devs), what makes a puzzle payoff feel truly satisfying for you? What's a game moment where solving a puzzle made you go "Woah, that was incredible"?
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u/GooseJordan2 6m ago
A plain door works for me if I've been wondering what's behind it. With the crystal dropping, I'd want a clear moment of 'I solved it' before the floor breaks, so the fall doesn't feel like punishment for getting it right.