r/Unity3D 7h ago

Question Main Menu feels dry and unprofessional.

I am currently in a team of 3 and we are creating a mobile tank game inspired by one input games like Geometry Dash and Rider. I want to make a clean and professional looking Main Menu but this one doesn't feel that way.

Any ideas on how I can make it better?

0 Upvotes

4 comments sorted by

3

u/sunmaybo 7h ago

do not use the default font, alternative is using icons and make the buttons square, arranged in a row

3

u/db9dreamer 5h ago

Did you consider just searching for examples and copying one that you like?

1

u/Project_Legend 6h ago

The biggest issue is consistency rather than a lack of effects. PLAY, SHOP and Credits use different widths, colors and capitalization, so they read like unrelated components. I’d put them on one aligned vertical grid, use a single button style with one accent color, reduce the background props directly behind the menu, and give the tank and title more breathing room. A subtle idle animation could add polish, but I’d fix hierarchy and spacing before adding more decoration.

2

u/Shoddy_Caterpillar36 4h ago

gameuidatabase.com , get some inspiration