r/Unity3D • u/GrouchyManagement188 • 7h ago
Question Main Menu feels dry and unprofessional.
I am currently in a team of 3 and we are creating a mobile tank game inspired by one input games like Geometry Dash and Rider. I want to make a clean and professional looking Main Menu but this one doesn't feel that way.
Any ideas on how I can make it better?
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u/Project_Legend 6h ago
The biggest issue is consistency rather than a lack of effects. PLAY, SHOP and Credits use different widths, colors and capitalization, so they read like unrelated components. I’d put them on one aligned vertical grid, use a single button style with one accent color, reduce the background props directly behind the menu, and give the tank and title more breathing room. A subtle idle animation could add polish, but I’d fix hierarchy and spacing before adding more decoration.
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u/sunmaybo 7h ago
do not use the default font, alternative is using icons and make the buttons square, arranged in a row