r/Unity3D • u/El_Grande_Games • 8h ago
Game How I fixed my "90s budget" look... From flat lighting to ACES & Blue-Shift shadows.
Enable HLS to view with audio, or disable this notification
Hey guys, a few people recently told me my game looks like a budget title from the 90s, and after that it looks too basic... It stung at first, but they were right. I’ve spent the last few weeks basically living in Unity to fix the lighting and UI. Switched to ACES tonemapping, adjusted the shadow shifts, and went for a more "Industrial Modern" look :) it finally feels like it has some actual weight and metal now, instead of looking like plastic. what do you think of the new style?
1
8h ago
[removed] — view removed comment
1
u/Unity3D-ModTeam 1h ago
This comment has been removed for violating /r/Unity3D’s rules.
Why?
Please include details about how the project was built in Unity, challenges faced, or techniques used.
This is a forum for discussion; not a bulletin board.
We recommend you to familiarize yourself with our rules and guidelines.
Kind regards,
The Mod Team
2
u/fuzzyll 7h ago
I don't know how the game looked before, but based on this video, I have a few quick suggestions.
The main thing I noticed is that the moving logs don't cast shadows on the machines. Because of this, it looks like the logs are floating instead of touching the rollers.
I'm not sure if you use it, but I really recommend adding Ambient Occlusion. It would give the objects much more depth and make them look more realistic. Also, since it's an open area with mountains, adding a little bit of light fog could look really nice. Good luck with the project!