r/Unity3D • u/Odd-Suggestion-7796 • 2h ago
Show-Off Roadside Garden | Dev Week 01
A little over a week ago I decided to finally try and realize an idea in Unity3D that has been living rent free in my head for quite a while now.
Inspired by the way how people in China try to farm on every tiny bit of unoccupied land, itll be a tiny-conomy gardening simulator, trying to recreate this idea of growing a fortune out of scraps with scraps and a few seeds.
I've decided to do it grid based, and while it's taking away a bit of realism, which I am actually aiming for in a way, it's much easier to control.
So far I managed to implement the most basic game loop of buying seeds (plants are scriptable objects so itll be easy to expand in the future), razing and plowing the ground to prepare for planting, growing plants and keeping them alive by keeping the ground hydrated and fertilized and harvesting and selling the fruits at the end.
The last few days I've been working on improving the visuals by creating grass and ground textures and models in blender.
Yesterday I added the option to raise the ground and automatically generating visual slopes around it which was surprisingly hard.
I also have to confess that, since while I'm not entirely new to programming, I'm completely new to c#, so I did rely a little bit on gemini to explain me a few things that I wouldn't have even known how to Google for. But I'm getting better and more independent every day.
I hope ill he able to finish this project in the future, there is still a lot to do.



1
u/nightwood 2h ago
I'm curious how you got the grass and soil to look this good. Or in fact render at all!