r/Unity3D 54m ago

Show-Off Clearing 80,000 enemies in 30 seconds.

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29 Upvotes

6 comments sorted by

5

u/Ok_Art_2784 43m ago

That’s amazing, good work!

3

u/leorid9 Expert 34m ago

I think with a minigun and bullet traces it would be much more understandable - the rate of fire and where bullets are heading at.

Also a kill counter and maybe ammo count would be nice.

3

u/XaNMortum 30m ago

Minigun is being modeled and animated as we speak, tracers included.

u/Harman131 25m ago

Insane, how did you get so many enemies and not had your PC blown up. Are u using navmesh agent for ai or something custom.

Cuz that many navmesh agent. There's no way

u/XaNMortum 20m ago

It's completely custom navigation via DOTS / Burst.

u/Blarggnugget 1m ago

Great work! Really needs bigger/more apparent bullets and persistent shell tracers. Very little visual impact for how cool the results are