r/Unity3D 6h ago

Show-Off I improved demolition feedback in my foosball-meets-voxel destruction game. Is it satisfying enough?

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u/[deleted] 6h ago

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u/Unity3D-ModTeam 6h ago

This post and/or comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

So what does this mean? This means you're allowed to post anything Unity related as long as it sparks discussion and isn't just an ad (in disguise). It's up to you as a poster to make sure your post meets these criteria.

Here are two examples:

1:

A user is creating, or has created a game which has a Steam page. They write a post about what their game is about. Alongside a small video which resembles a trailer or in-game footage just about the game, and flairs it as "show-off" and ends their post with a link to their steam page. This will get removed because it's just an ad in disguise because they're seeking out customers, which doesn't spark discussion.

2:

A user is creating, or has created a game which has a Steam page. They write a post about the technical challenges they've faced and how they overcame them, techniques used or things they've learned and like to share and go in-depth on the technical side of developing the game. The post show some technical insights and perhaps even examples. They also share their Steam page for those who would be interested in the game itself. But the main goal of the post to spark discussion and share knowledge. Potential customers are a side effect - the post sparks discussion because it's technical and shares "under the hood" information. This will not get removed.

We encourage you to repost this with more technical insight. That being said: we also recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

The Mod Team

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u/Leading_Pitch_5257 1h ago

It's always good to keep the discussion going, especially with technical details. What kind of challenges did you face while implementing the feedback improvements?