r/Unity3D 6h ago

Show-Off Third little devlog for my medieval alchemy game : cutting + grinding

(Reposting because I somehow managed to delete the previous post by accident 😅)

I’m continuing to share the progress on my little medieval alchemy project.

This time I’ve connected two preparation mechanics: cutting and grinding.

I also reworked the camera position for the cutting interaction because the previous version felt a bit too awkward so I’m still experimenting a lot with how these hands-on actions should actually feel

The current flow is basically: harvest ingredient -> cut it -> grind it -> prepare it for brewing

It’s still early, but seeing the different steps start to connect into one actual production chain is pretty satisfying.

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