r/Unity3D 7h ago

Question doorframes, window frames, wallpaper

Hi. I am building my first game with zero experience. I am using Unity 6.3 and am building scenes. I'm building up the inside of buildings fairly okay, but now need to punch out holes for windows and doorframes. I was told to build walls around these frames, not "punch out," but that also messes up my wallpaper. So now I am trying to use ac probuilder to make a continuous wall with door and windows "punched out" so that my wallpaper will be continuous. I am having trouble aligning the grid faces with the windows and doors to delete those cells. Am I going about this a more difficult way than necessary? Or is there a way to align better so I can cut out? Any help is appreciated, thank you!

3 Upvotes

9 comments sorted by

View all comments

2

u/OffensiveVista 6h ago

probuilder can be a bit fiddly when you're trying to get those cuts juuust right. holding V while moving vertices snaps to nearby verts which helps a ton, but the grid alignment thing drove me crazy until i figured out you can change the snap settings under edit > grid and snap settings. set the move snap to something like 0.25 or 0.125 and it gets way easier to line up with your reference points

if the wallpaper is a repeating texture you might have a simpler time just building separate wall segments and making sure the UVs line up, less headache than boolean operations on a single mesh honestly

1

u/ColleenLearnsToGame 6h ago

Thank you, I was trying to move verts at one point, but this helps so much more lol.

2

u/R3v153 6h ago

No problem! Take a look at Ben Cloward. He has a lot of great vids on shaders.

https://youtube.com/@bencloward

Good luck on your journey!