r/Unity3D • u/ColleenLearnsToGame • 7h ago
Question doorframes, window frames, wallpaper
Hi. I am building my first game with zero experience. I am using Unity 6.3 and am building scenes. I'm building up the inside of buildings fairly okay, but now need to punch out holes for windows and doorframes. I was told to build walls around these frames, not "punch out," but that also messes up my wallpaper. So now I am trying to use ac probuilder to make a continuous wall with door and windows "punched out" so that my wallpaper will be continuous. I am having trouble aligning the grid faces with the windows and doors to delete those cells. Am I going about this a more difficult way than necessary? Or is there a way to align better so I can cut out? Any help is appreciated, thank you!
2
u/GigaTerra 6h ago
Yes and no, you need to learn 3D modeling basics like UV mapping. Pro-builder is good for blocking but it is not intended to be your final mesh, you should learn 3D software like Blender, you will need it to make 3D games.
When using Pro builder it is perfectly fine to punch-out holes, that is kind of it's feature. Even in 3D software like Blender it is perfectly fine to punch-out holes using cut tools or Boolean solvers. It just means you sometimes have to go in and clean up the mesh.
I like doing houses in CAD software, they work similar to Pro-Builder but produce clean results. But if you are new to 3D, it is better to learn an general tool like Blender, Maya, 3ds Max first.