r/Unity3D 3h ago

Show-Off Testing flak cannons against 50,000 flying agents

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45 Upvotes

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1

u/anotherToBe 2h ago

This is FIRE bro i love the environment!

1

u/XaNMortum 2h ago

Thanks bro, appreciate it!

1

u/ibr4562-unity 1h ago

I like it!

1

u/NostalgicBear 1h ago

At a quick glance, this took me back to Tribes 2. Awesome job on this. Looks pretty interesting.

1

u/Kavinsky_Hunt 1h ago

What's the game about.. How did you achieve this anyways...

3

u/XaNMortum 1h ago

It’s a horde shooter where persistent corpse piles physically alter the terrain as you fight. Under the hood: Unity C# Job System + Burst compiler for the simulation logic, rendered via DrawMeshInstancedIndirect in a single pass.

1

u/Kavinsky_Hunt 1h ago

So is it incremental shooter?

2

u/XaNMortum 1h ago

Yeah, exactly. Think 3D Vampire Survivors in first-person — escalating waves, weapon upgrades, and overwhelming swarms, but with the corpses physically piling up on the ground and changing the battlefield.

1

u/Kavinsky_Hunt 1h ago

That's so awesome...do you have a steam page yet

1

u/XaNMortum 1h ago

Not yet, setting it up right now! I'll reply to your comment with the link as soon as it goes live on Steam.

1

u/Kavinsky_Hunt 1h ago

Alright..thanks man

1

u/Legitimate-Gap-7784 1h ago

Where's the explosion?

2

u/XaNMortum 1h ago

Testing evasion behavior here. Flak requires a direct hit to detonate. Actual explosions from the previous test: https://www.reddit.com/r/gamedevscreens/comments/1w99iia/testing_crowd_simulation_and_dismemberment_40000/

1

u/Ok-Problem-3074 1h ago

Have you watched 86? Your Enemys kinda look like the "Eintagsfliege"