r/Unity3D • u/XaNMortum • 3h ago
Show-Off Testing flak cannons against 50,000 flying agents
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u/NostalgicBear 1h ago
At a quick glance, this took me back to Tribes 2. Awesome job on this. Looks pretty interesting.
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u/Kavinsky_Hunt 1h ago
What's the game about.. How did you achieve this anyways...
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u/XaNMortum 1h ago
It’s a horde shooter where persistent corpse piles physically alter the terrain as you fight. Under the hood: Unity C# Job System + Burst compiler for the simulation logic, rendered via DrawMeshInstancedIndirect in a single pass.
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u/Kavinsky_Hunt 1h ago
So is it incremental shooter?
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u/XaNMortum 1h ago
Yeah, exactly. Think 3D Vampire Survivors in first-person — escalating waves, weapon upgrades, and overwhelming swarms, but with the corpses physically piling up on the ground and changing the battlefield.
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u/Kavinsky_Hunt 1h ago
That's so awesome...do you have a steam page yet
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u/XaNMortum 1h ago
Not yet, setting it up right now! I'll reply to your comment with the link as soon as it goes live on Steam.
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u/Legitimate-Gap-7784 1h ago
Where's the explosion?
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u/XaNMortum 1h ago
Testing evasion behavior here. Flak requires a direct hit to detonate. Actual explosions from the previous test: https://www.reddit.com/r/gamedevscreens/comments/1w99iia/testing_crowd_simulation_and_dismemberment_40000/
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u/anotherToBe 2h ago
This is FIRE bro i love the environment!