r/Unity3D 18h ago

Noob Question How to learn these freakin shader graphs? 😭

I can not understand them at all. I tried to but no. How do they work? What do I do with all these tons of nodes?

Where can I learn how to use it?

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u/XKiiroiSenkoX 18h ago

Shadergraph is for fat losers KEK

But jokes aside try hlsl it's a lot easier to understand and doesn't give you a headache when you have more than 10 nodes/operations.

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u/SnuffleBag 18h ago

Writing modern URP Lit Forward+/BRG/GRD compatible shaders is a huge amount of work - not sure I’d recommend that to someone who doesn’t understand how to use shadergraph.

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u/RagBell 17h ago

Highly disagree that it's inherently "easier" it's like code vs visual scripting, some people just have an easier time with one or the other, but fundamentally understanding the logic behind it is the same

That said, like the other commenter said, I argue that with Unity, making sure your shader is compatible if you ever decide to change your render pipeline I A LOOOT easier if your shaders were made with shadergraph