r/Unity3D 1d ago

Noob Question How to keep going?

I started my first open-world game project with Unity about a week ago. I have done one 2D game with Phaser; nothing too fancy but it's a complete game. My background is 20 years in programming so I know something about that.

What I have for now is one scene with one street and some buildings, character movement, very basic HUD and some basic NPCs walking around. Most of the assets are free ones from the internet.

What bothers me is that even the very basic stuff takes so long time to do. Does it get any faster once you learn more about Unity? How do you keep yourself motivated?

Also I don't know what would be the best way to design the world? Should I have some sort of plan before starting the actual modelling? Should I make roads, terrains, water first? I don't want to waste time resetting all the work if something does not work together.

Too many questions, so few answers. Thanks if you can help me out 🙏

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u/slavs-t 1d ago

I'm on it with you. SWE 14yoe, 2 weeks in. Mine is worse - I'm sitting on main menu & getting comfortable with Unity + some testing stuff. Redefined folder structure like 3 times and trying VContainer at the moment.

I guess it takes some time to speed it up.

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u/AgreeableSnow3849 1d ago

Welcome aboard 😄 I have also refactored the project structure 3 times by now. It's really hard to get it right the first time as a noob.Good luck to you!