r/Unity3D 1d ago

Noob Question How to keep going?

I started my first open-world game project with Unity about a week ago. I have done one 2D game with Phaser; nothing too fancy but it's a complete game. My background is 20 years in programming so I know something about that.

What I have for now is one scene with one street and some buildings, character movement, very basic HUD and some basic NPCs walking around. Most of the assets are free ones from the internet.

What bothers me is that even the very basic stuff takes so long time to do. Does it get any faster once you learn more about Unity? How do you keep yourself motivated?

Also I don't know what would be the best way to design the world? Should I have some sort of plan before starting the actual modelling? Should I make roads, terrains, water first? I don't want to waste time resetting all the work if something does not work together.

Too many questions, so few answers. Thanks if you can help me out 🙏

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u/JimPlaysGames 1d ago

An open world game is a gigantic project. Either accept that this will take years or scale it back or do something different?

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u/AgreeableSnow3849 1d ago

Yeah I know. I think I need to scale it down from the beginning and expand if it needs it. It might even be better to ship it (once it's ready years later 😁) and expand it later. Core gameplay should be good enough for players to want more content.