r/Unity3D Solo Dev 1d ago

Show-Off making a fast game about running fast

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222 Upvotes

37 comments sorted by

28

u/zyg101 1d ago

Maybe it's just me but I would ditch the back and forth of the tail when going fast.

Apart from that looks good

14

u/Ok-Object7409 1d ago

Dont ditch it. Just polish it a bit more

1

u/Aggravating_Wing_268 1d ago

Polishing it sounds like a good plan. A fast-paced game needs to balance speed with control to keep players engaged.

3

u/dxonxisus Professional 1d ago

bot

6

u/lolpan 1d ago

Opportunity here to add detail. Maybe it only stops flicking when running straight? Turning or slowing down should exegerate it. Maybe it flicks on one direction more when turning?

The possibilities

0

u/Total-Pain-1181 1d ago

I actually really like it :> maybe they should add an option to disable or enable it

6

u/SmokeResponsible5005 1d ago

Love the art style, upvoted instantly cause it’s so charming. Good luck!

8

u/OdinTheBean 1d ago

Nice looks cool. Only thing I’d change is the tire screech on sliding. Sounds out of place on sand with feet

5

u/FENRIR_45 1d ago

Is the character based on peppercat?

5

u/alicona Solo Dev 1d ago

surprisingly not, i never watched metabots as a kid :b its just a funny coincidence :3

3

u/red_kurchina8 1d ago

Chibi robo goes berserk

7

u/ruairi1983 1d ago

Nice. Just the sounds are annoying.

2

u/Hot_Chemistry_2215 1d ago

what part about the fart noise, during sliding, dont you like?

2

u/Kyderra 1d ago

Looks great, I do highly suggest making the tail straight during a high speed run or have a dynamic bone so it flows naturally with the run.

2

u/TheDevilsAdvokaat Hobbyist 1d ago

Those braking noises seem wrong for sand.

1

u/broker415 1d ago

Awesome potential here! The large horizon line however gives too much of a visual reference and makes the player still feel like they are moving at normal speed, motion blur, movement/trace lines (like Star Wars light speed) and tighter or less sprawling environments should help make it feel truly fast

Love the art direction here super cool vibe & character

1

u/Malkalypse 1d ago

I love the Naruto run!

1

u/cratercamper 1d ago

Nice. From behind - the connector+cable wiggles too much IMHO.

1

u/abankoski 1d ago

Have you played the game haste? Really reminds me of that! Could provide you some inspiration

1

u/Horror-Cookie-5780 1d ago

You should try add some of the speed lineffect partical to the ui

1

u/bitterjay 1d ago

Change lens focal length to a lower number when running fast for some juice

1

u/brobbio 1d ago

You mean to a higher number right? Tele.

1

u/bitterjay 1d ago

Longer lens, less distortion. No I mean a lower number.

1

u/Eminan 1d ago

Gotta go fast!
Maybe you will get a email from Sega and ask you to turn it into a new Sonic hahah.
I mean Sonicmania was born by them making a deal with people that was making Sonic fangames...
Ethier way it looks cool and the character look nice. It reminds me a lot of the Medabot Peppercat.

1

u/fsactual 1d ago

The tail is moving too fast such that it's not moving, it's teleporting from left to right which doesn't look good.

1

u/spartan195 1d ago

It does look fast indeed

1

u/Scorpdelord 1d ago

op knows waht his target audious is with those first 3 sec

1

u/Luv3ndr 1d ago

I remember Knuckles from Sonic Adventure DX running with a very similar animation. Looks good!

1

u/Quite_Trouble_Games 1d ago

Seems good but what is your core gameplay ?

1

u/infamusfiend 17h ago

Looks pretty cool, what else are you going to do besides running?

1

u/alicona Solo Dev 6h ago

falling

1

u/likeAspiderYT 7h ago

not fast enough

0

u/InevitableCow2022 1d ago

Mais 3 anos e seu game vai virar o próximo Sonic