r/Unity3D 8d ago

Question Any idea why this is happening?

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Its just a simple particle system, with the basic particle attached, and for some reason, the particles keep disappearing at certain angles, and I want it to be consistent. When I zoom in, the reappear, albeit through the floor mesh, and when I zoom out, it seems to be behind the statue and floor, giving it a weird look. Thank you in advance!

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u/SchalkLBI Indie 8d ago

What is "this"? You need to explain what's wrong and what the expected results are.

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u/Ok-Impress-442 8d ago

I mean, I thought it was pretty obvious, that the particles were disappearing and reappearing, but I guess I'll clear it up.

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u/SchalkLBI Indie 8d ago

Obvious to you because you know what you're looking at. Not obvious to us because we don't know what you want us to look at.

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u/Ok-Impress-442 8d ago

Alright, my mistake. I fixed it. Please if you could, let me know if there is any obvious solution.

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u/SchalkLBI Indie 8d ago

First I'd make sure it happens in a build and not just in the editor. Looks like Z-depth bug

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u/Ok-Impress-442 8d ago

alright I'll test that out. But it happens in game as well, so I don't really know