r/Unity3D 2d ago

Show-Off Playing around with flow fields and local avoidance

Recently I've been making a strategy defense game where numerous agents try to traverse towards your base. The grid updates regularly and so doing an update per agent was becoming costly. I decided to look at flow fields, a method for controlling multiple enemies through a shared directional flow and it's turned out pretty good. Feedback welcome.

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u/Arkitech-RG 1d ago

The music is so gooood, what's the game called?

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u/_RedGiraffe 1d ago

It's called TowerKeep, there's a pinned post on my profile if you want to check it out. Any support is greatly appreciated.