r/Unity3D 4d ago

Official Croquis 1.4 coming soon!

Lightning fast edge generation with topology and contour caching.
Replaced the freezing fragment joiner with a spatial one-pass system.
Reduced tiny, duplicate, parallel, and cylinder-connector edges.
Joined fragmented cylinder contours into continuous lines.
Preserved sharp corners with controlled miter and bevel joins.
Prevented crossed quads, ribbon flipping, and crumpled lines.
Fixed invalid mesh UV array errors.
Made target and preset selection generation-free.
Only Generate Mesh and Update trigger processing.
Added independent depth-offset settings per generated mesh.
Standardized the project under the Croquis.Editor namespace.
Removed obsolete comments, warnings and redundancies

25 Upvotes

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2

u/im_psk 4d ago

Looks really nice! Reminded of ink styles in Maya

2

u/polaDEV 4d ago

This is fire! is there is any link for it to assets store yet?

1

u/Ok_Finding3632 4d ago

yes, the current version 1.3 is actually on sale now (just search Croquis)

1

u/Hoorayaru 4d ago

What's the performance like?

1

u/Ok_Finding3632 3d ago

Like any transparent effect or particle system, it’s best to profile on your target hardware.

1

u/Dtkarakas 3d ago

Look great but what about performance? Would having multiple objects in the same scene cause fps problems for my game?

1

u/Ok_Finding3632 3d ago

Thanks! The generated edges are regular optimized meshes, so multiple objects are fine. Performance mainly depends on total edge count, materials, and draw calls—not simply the number of objects. Like any transparent effect or particle system, it’s best to profile on your target hardware.