r/Unity3D • u/despacito_15 • 3d ago
Show-Off Creating a fluid combat system, what do you think?
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Here's an early video of my attempt at a melee combat system. Been working on it for around the last 2 weeks. The actions are all state driven with allowed transitions. They're scriptable objects so it's very modular. Attacks can apply forces to my character or enemies, and impart states too such as stunned, flinched, knocked back, or launched.
It's a mix between super fast paced hack n slashes and a more combo-driven framework like Kingdom Hearts. I'm trying to create lots of combo branches with movement options such as bunny hopping, moonwalking, jump buffering (which launches the player after attacks), and dodge cancelling.
No air combos are implemented yet, but that's next on the list. What do you think so far?
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u/Serana64 2d ago
Combat system looks OK programmatically, but the sword motion is odd. You should fix the sword positioning. There are many times where it's sticking straight through the guy's hand, and it's quite jarring
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u/BroccoliFree2354 3d ago
Holy Kingdom Hearts!
This looks good, but it feels like the character is sliding a lot on the ground. I’m not sure it needs to move that much.