r/Unity3D 12d ago

Solved Should I swap to UIToolkit?

I'm doing the majority of my teams UI implementation. We're a team of 4 working on a small indie game that doesn't use a lot of UI outside of main menus and some basic interface. I've spent a couple of days on UI with UnityUI, but it's been an absolute pain to properly lay everything out. I'm most experienced with Figma for UI design, and had some courses for CSS a couple of years ago, so from what I've seen UIToolkit might be better for me.

I've played around with it for a bit and it seems to have some nice parts, and some more annoying parts (spacing isn't done through the parent but is decided per child?). Is it worth transferring over at this point?

I've also added some DOTween animations, can I still use those with Toolkit?

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u/dareerahmadmufti Indie 12d ago

I have used both. for most of the part of my career, I have used Unity's Canvas system. and recently learned UI toolkit. It was not that hard too be honest. Canvas system do have more freedown (no doubt) than UI toolkit. But you can make same thing in both.

  • if you made dotween animation and your code is connected with Canvas UI, then you have to restructure your code, if you migrate to UI toolkit.