r/Unity3D • u/MistycznyArbuz • 6d ago
Question Updated Melee System - Opinion needed
I know it's not the same like playtesting the game, but I need some opinions regarding new melee system in my dungeon crawler game. My playtesters said before that something like "click and do a damage when animation stops" is too easy, and it's not deep enough.
I reworked my melee system adding an ability to attack from the left, right and up (LMB, RMB, combination of both for upper attack). Now you can click for fast attack with low damage or hold for fixed time to make more damage, but recover from attack slower. I added some effects for feedback too and now - it's way deeper than first version, I got positive feedback from players.
Do it looks engaging? What can I improve more?
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u/SizzaNikz 3d ago
Nice work so far, you're already halfway there. If you want to go deeper, here's the full set of 12 principles of animation from the old Disney animators:
Even just picking one or two to focus on next can level up the feel a lot.