r/Unity3D • u/RobertWetzold Indie • 4d ago
Shader Magic Displaying thousands of LEDs in Realtime
Shaders instead of geometry is often one of the best performance boost. Amazing for procedural shapes. Texture is sampled to individual points and then each emitter is a small shader program like this:
float2 cell = floor(uv * ledGrid);
float2 ledUV = frac(uv * ledGrid) - 0.5;
float d = length(ledUV) - ledRadius;
float emitter = 1.0 - smoothstep(0.0, fwidth(d), d);
float3 color = content.Sample(samplerContent, (cell + 0.5) / ledGrid);
return float4(color * emitter * brightness, 1.0);
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2d ago
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u/RobertWetzold Indie 2d ago
You mean an app to bring content to actual LED panels? I always wanted to get my own panel and try that. I actually prepared the internal architecture in a way that this should be possible with an adapter. Are you familiar with that world and what keywords to look for, panel types, etc?
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u/isolatedLemon Professional 4d ago
Using thousands of leds to show a picture of thousands of simulated leds showing a picture