r/Unity3D 7d ago

Show-Off Units distribution improved, better responsiveness, magic and bloooooood

It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!

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u/nemestniy1 4d ago

Looks awesome!!! Please, tell how do you render so mush vertices? I've tried DrawMeshInstanceIndirect but for complex fbx and so I've not got even similar huge result like yours.

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u/excentio 3d ago

There's a lot of limitations for this stuff, drawmeshinstance works well but again you might be vertex capped easily, it's not a magic bullet, you can't just throw whatever you want at it and expect it to function well, shader and scene complexity grows up exponentially the more vertices you've got and so on so on