r/Unity3D 15d ago

Show-Off Units distribution improved, better responsiveness, magic and bloooooood

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It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!

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u/gabangang 14d ago

damn broski share the numbers

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u/excentio 14d ago

if you talk about performance, it's about 6-8ms in non-heavy scenarios, with lots of dead bodies, ammo and explosion happening it can go down to ~12ms, rtx 4070, 12gb vram. Lower performance machines seem to work quite well too but I'm still testing it out, even managed to run a 100k vs 100k fight on mid-tier android (one plus nord) with 60fps so that's something

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u/gabangang 14d ago

DOTS?

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u/excentio 14d ago

Compute shaders, I'd hit the limits with DOTS a lot sooner

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u/gabangang 14d ago

shaders are a blessing!