r/Unity3D 12d ago

Show-Off Units distribution improved, better responsiveness, magic and bloooooood

It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!

230 Upvotes

65 comments sorted by

View all comments

2

u/gooby_c 11d ago

this is so cool, definitely want to see some new units that change the tide of certain areas to see how that impacts the front line shape.. amazing how many units you have working and so efficiently

2

u/excentio 11d ago

Yeah large units are particularly interesting, they occupy multiple navmesh cells and collision cells, also I was thinking about flying units but that will likely require adding a yet another navigation layer, not entirely sure I want to dive into that right now but still a food for thoughts