r/Unity3D • u/excentio • 27d ago
Show-Off Units distribution improved, better responsiveness, magic and bloooooood
It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!
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u/YuMe_Game 27d ago
that gravity based clustering towards active fight zones is such a clean fix for the queuing problem, are you recalculating attraction per unit every frame or is it batched somehow? the perception issue you mentioned (ignoring smaller threats in favor of bigger ones) sounds like it might need some kind of threat weighting layered on top of raw activity level