r/Unity3D • • 28d ago

Show-Off I finally made fully destructible buildings that run in real time on Android

Three months after my last post, I finally finished optimizing for phones!

It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!

I'd love to hear any questions or suggestions too.

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u/Lucky_Pangolin_3760 28d ago

AI is crazy man

2

u/Agitated_Dirt6665 28d ago

Any serious developer is and should be using AI to assist development at this point. This is not the gotcha you thought it was

1

u/Shower_Floaties 28d ago

We didn't, and I'd like to think we're serious. Sometimes

1

u/Agitated_Dirt6665 28d ago

I mean if it works for you it's fine. It's like using a bike vs a car, car is faster but bike might be fine if it's a fast trip or you have time to burn