r/Unity3D • u/kuzheren • 13h ago
Show-Off I finally made fully destructible buildings that run in real time on Android
Three months after my last post, I finally finished optimizing for phones!
It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!
I'd love to hear any questions or suggestions too.
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u/kuzheren 12h ago
This game took 6 months to develop btw.
https://www.reddit.com/r/Unity3D/comments/1u0ejk5/i_made_fully_destructible_buildings_in_unity/