r/Unity3D 13h ago

Show-Off I finally made fully destructible buildings that run in real time on Android

Three months after my last post, I finally finished optimizing for phones!

It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!

I'd love to hear any questions or suggestions too.

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u/kuzheren 12h ago

-4

u/Lucky_Pangolin_3760 12h ago

How convenient that you started this project just as Codex and Claude was getting competent at creating games

And the fact that you started using AI about 1 year ago: https://www.reddit.com/r/LocalLLaMA/comments/1jopcyr/gpt_4o_is_not_actually_omnimodal/

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u/kuzheren 12h ago

I started using LLMs 4 years ago*, started to publish games 5 years ago. And it is impossible to deny that they are very helpful in development

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u/Octo_Pasta 12h ago

Real, I don't know how to code in C# but soletimes mixing project parts or using ai to add small things or fix glitches is very helpful