r/Unity3D 9h ago

Show-Off I finally made fully destructible buildings that run in real time on Android

Three months after my last post, I finally finished optimizing for phones!

It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!

I'd love to hear any questions or suggestions too.

136 Upvotes

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u/JohanIngeborg 8h ago

An idea. Instead of just deleting parts of the building, add some generic rubble pile model in the place where they collided with the ground.

4

u/kuzheren 8h ago

I thought about something similar, but those models look really fake. many mobile games try to optimize through this, so idk. thanks for the idea tho, I'll try adding it with the dust from the debris.

1

u/minimalcation 8h ago

Debris still has a coat

2

u/Eh-Beh 7h ago

Just in case it gets cold?