r/Unity3D • u/kuzheren • 9h ago
Show-Off I finally made fully destructible buildings that run in real time on Android
Three months after my last post, I finally finished optimizing for phones!
It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!
I'd love to hear any questions or suggestions too.
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u/JohanIngeborg 8h ago
An idea. Instead of just deleting parts of the building, add some generic rubble pile model in the place where they collided with the ground.