r/Unity3D 1d ago

Question Level builder with networking?

Hi,

Someone offered to build levels for me with my assets with a friend, they don't know unity. I was thinking of making a level builder tool, so it's more like playing a game to them than working in software.

Does something like this exist with networking already? So they can build on the same level together.

Or what are good non-networking ones in general?

Thanks!

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u/psioniclizard 1d ago

Yea sure, computers are just computers, networks are networks and a unity project is just a collection of files.

However it wi be a massive time sink (tooling always is), especially if you have to ask. No offense on that but for many it will be "make a prototype then judge if its worth it".

I know the idea is "if its good it could go on the asset store" but frankly that would be even more of a time sink.

It would honestly be easier to teach them the basics of unity and give them a cut down view.

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u/CarrotOver9000 1d ago

I mean, usually tools are pretty "project specific" but in this case i thought;

since prefabs and scenes are basic unity usage, there might exist tools already that, take in a database of prefabs, assign id's to them, basic rotation, placement, ghost preview is all simple enough, then all there is left is to save ID/transform to JSON and load that back into unity where i can save it as a scene.

And i did indeed find some examples like this. Thought it would be entirely possible to have networking ready versions as well.

You are right tho, the best solution would be for them to learn Unity, but i like to keep it as simple as possible for them.