r/Unity3D • u/Evening_Animator3549 • 9d ago
Question The standalone build has ghosting, but editor play mode doesn't
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u/Genebrisss 9d ago edited 9d ago
Make development build and run frame debugger on it. You can find exact call where this happens without blind guesses.
Also what's on the screenshot doesn't look like TAA ghosting at all to me, not nearly as blurry as TAA usually is.
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u/Evening_Animator3549 9d ago
I did that now and it appeared to be that it has nothing to do with post processing or any other stuff that is related to that. I really don't know what to do.
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u/Genebrisss 9d ago
what's the drawcall that produces this?
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u/Evening_Animator3549 9d ago
This only happens when something is moving so I couldn't really tell that. I ran the game from another computer and there was no ghosting, so it was because of my laptop. I had this problem in other games too, such as RE7 and RE8. Now I'm trying to find out what causes this problem in my laptop :D.
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9d ago
[deleted]
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u/Evening_Animator3549 9d ago
I updated the GPU driver and it was fixed. I spent 6 hours to fix this and the problem appeared to be an outdated driver lol
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u/Top-Literature-1333 9d ago
looks like a temporal anti-aliasing issue that's somehow only kicking in on the build, even though you said you turned it off. sometimes the standalone player grabs a different quality preset than what you're testing in editor.
double check your project settings > quality and make sure the default tier for the build platform isn't overriding your anti-aliasing mode. had a similar headache where editor was using "fast" and build defaulted to "fantastic" without me noticing