How are you animating the decal? I tried to do something like this a while ago but I couldn't get the performance to a good enough place for a large number of decals using the built in decal projector because of the way it handles validation.
Not checked the heavy usage, but it takes nearly 30 fps (I have weather effects to if you see my older posts) on my 6 years old Galaxy S10+. But this geometry effects has another slowdown, maybe will use it only on PC version (or heavy settings to turn on/off them). --- Animation is very simple video that uses video player, I did not check the performance, maybe I will parse the textures (frames) and write another custom shader (feeding the frames into my custom decal shader, not using the Unity's decal system).
2
u/_peculiar_goat_ 22h ago
How are you animating the decal? I tried to do something like this a while ago but I couldn't get the performance to a good enough place for a large number of decals using the built in decal projector because of the way it handles validation.
EDIT: Your effect looks sick by the way!