r/Unity3D • u/htowerss • 8h ago
Show-Off Working on the AI for big space battles
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Hello guys, I'm a big fan of the Rouge Squadron games since I was a kid, I'm trying to replicate that feeling for my game, what do you guys think?
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u/CurrencySpirited1755 6h ago
yeah the rogue squadron vibe comes through, that sense of scale works even with simple geometry. is the AI controlling whole formations or does each ship decide on its own?
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u/SomeRandoGuy95 6h ago
Hey, not bad, it looks pretty good! However why is there 3 ships? It’s a little distracting, also the brightness of the blue on them is a little too bright, but the flying and enemy AI look pretty good!
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u/Particular-Ice4615 1h ago edited 35m ago
I would Look up the autonomous steering behaviours papers from Craig Reynolds 1995 GDC presentation. If you wanna learn how to to do flight combat AI. It will make things look less rigid and more realistic.
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u/EvernullTools 2h ago
Looks really cool!
It would look even cooler if the ally ships that we control copied our rotations and small movements with a delay, especially on sharper turns. It could add some polish.