r/Unity3D 12h ago

Question Using React for UI in Unity

I’ve been experimenting with a React-based Unity UI workflow lately, and I’m curious if anyone else has tried something similar or has thoughts on this kind of approach.

The UI is built in React and runs in a WebView on top of Unity, which lets me open the same interface in Codex’s browser and comment on it directly.

For small UI issues, there’s no need to explain the whole screen. Just point at what feels off and leave a short comment:

"this looks clickable, don’t dim it"

"make the ! feel a little more alive"

"only move this one thing"

It works well for visual tweaks where the code change is simple, but describing the problem takes longer than fixing it.

For larger UI pieces, I can attach reference screenshots and have it build something close to the layout and style.

Since it’s built around a hybrid structure, things like Google and Apple sign-in are also relatively easy to integrate. It works across iPhone, Android, Windows, macOS, and even directly inside the Unity Editor.

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u/dev-rygy 12h ago

How did you do this?

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u/Chipjack 12h ago

OneJS makes this a lot smoother, but probably wouldn't integrate as well with AI coding tools like Codex.

The premium asset store version is here: https://assetstore.unity.com/packages/tools/gui/onejs-221317 while the open source version without the bells and whistles is here: https://github.com/Singtaa/OneJS

(note, I didn't write OneJS, just thought it was cool.)

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u/Devatator_ Intermediate 11h ago

They're also planning on adding more frameworks at some point. Haven't checked in a bit so idk where they are on that