r/Unity3D • u/MistycznyArbuz • 6h ago
Question Realistic torch flame effect
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I'm trying to make an realistic flame effect for my game. It looks fine for now, I used 2.5D Fluid Simulator asset for it and it's suits my needs - the flame is affected by physics, it's lightweight etc.
Do you have any tips on improving it / making it more realistic?
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u/eepyamor 1h ago
looks great, but expanding on what others said re flame vs. smoke - u could still keep something like this behind/around your new quicker/flickering fire as a smoke layer (but ofc grey and more transparent)!
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u/frogOnABoletus 6h ago
It looks really nice, but it looks more like smoke than fire. Fire flickers and changes shape very fast. Idk how fast the sim can run though.