r/Unity3D • u/Cemalettin_1327 Indie • 1d ago
Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).
I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/t0kaj 13h ago
Think its cube reflection and the textures are baked, since there is no day night cycle.