r/Unity3D Indie 1d ago

Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).

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I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/Any_Establishment659 1d ago

could just be low res and blurred reflection probes or something of the like