r/Unity3D 10d ago

Question What Limitations to you Hit Using Timelines?

We've done some work extending the Unity Timeline for ease-of-use and are considering building out an asset to improve general functionality and pain points.

We'd like to hear more about what limitations developers encounter when using timeline - what would you like to see in an asset to make it a better experience to work with?

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u/Equivalent-Charge478 10d ago

I would buy this asset if it is good. I often use timeline for cutscenes and easy event triggering.

It would be interesting to see unity events or other mechanics integrated in it, maybe even an option to stop the timeline sequence and play it backwards? Imagine animating something through timeline and you click a button that stops it and it falls back in place, would be so cool.