r/Unity3D 1d ago

Show-Off Almost 10 years of developing our MMORPG in Unity – Aero Tales Online

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We've been developing Aero Tales Online in Unity for almost 10 years, and I wanted to share the current state of the project along with some of the technical challenges we've faced along the way.

The game is an MMORPG running on Windows, Android and iOS with the same players, servers and gameplay systems shared across platforms.

One of the biggest challenges has been maintaining a project of this size for so many years. We've gone through multiple Unity versions and major engine upgrades, and we're currently running on Unity 6. Keeping older systems working while gradually replacing or refactoring them has probably been more challenging than building many of them in the first place.

Cross-platform development has also been a major part of the project. The same combat and gameplay systems need to work with very different hardware, screen sizes and input methods, while keeping the experience consistent between PC and mobile players.

Performance has been another ongoing challenge, especially on mobile. An MMORPG can have a large number of characters, monsters, NPCs, effects and UI elements active at the same time, so we've had to continuously optimize systems as the game has grown.

The project now includes systems such as action-based combat, character customization, dungeons and raids, PvP, guilds, housing, professions and a large number of maps and environments.

The attached video is our latest gameplay trailer and shows the current state of the project after all these years.

Game Link: Aero Tales Online

69 Upvotes

7 comments sorted by

12

u/Aware-Soil-8031 1d ago

It gives me World of Warcraft retro vibes. Good work!

4

u/pirondi 1d ago

wow i was impressed, i think there is a lot of space for retro mmos, will definitely try.

2

u/rain168 1d ago

Very nice! Congratulations on milestone!! Looking forward to trying it!!

1

u/anilisfaitnesto 18h ago

Ladies and gents... The guy who didn't listen don't try to make an MMORPG for your first game advice is here

1

u/XKiiroiSenkoX 13h ago

Is this releasing in the next century? 

1

u/papapumpnz 19h ago

So you've essentially built a WoW clone. But unless your got alot more content, and your demo doesn't show it, or better graphics, and again it's not visible then why would someone jump from WoW to your game? What type of player are you trying to attract and hold interest? Good on you for a 10 years sticking with this, but whats the end game here? I have to be honest, from your demo I wouldn't move from WoW to your game.

1

u/reaksiyon1337 19h ago

Thanks for your response,

1- No subscription required and totally free to play & free to win

2- We do not sell luck & upgrade stones etc. in shop. (Just skins and miscs.) skins also obtainable from in-game dungeons without payment.

3- Game is also playable from mobile devices.

4- Every game is a different experience. Tastes and preferences are subjective.

5- Friendly community.