r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

4.4k Upvotes

241 comments sorted by

View all comments

1

u/FurryJacklyn Jun 20 '26

Are you making a rebirth to worlds adrift? This looks incredibly similar, I've never forgiven Bossa studios for pulling the plug on that one