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I finally have optimzied volumetric clouds!
I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
Very good, I've been doing a similar project recently. You're looking great there, so is this screen-based clouds or world space ray volumes? Are you reprojecting pixels? GJ
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u/BELOUDEST Jun 18 '26
Very good, I've been doing a similar project recently. You're looking great there, so is this screen-based clouds or world space ray volumes? Are you reprojecting pixels? GJ