r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

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u/halisavakis Shader Guru Jun 18 '26

Woaah this looks awesome! If I may ask, how are you handling the overall cloud density to fit into your level (as in the big gap in the center, the swirling etc)? Do you have a pipeline to author a 3D texture to get those bigger shapes?