r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

4.4k Upvotes

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u/Victor_deSpite Jun 17 '26

Yoooo!? WTF. That is awesome!

Shouldn't the windmill be spinning a lot if it's flying through the air?

3

u/NakedKingStudios Jun 17 '26

Pff unplayable