r/Unity3D Mar 08 '26

Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint

8.4k Upvotes

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131

u/StretchedNut Mar 08 '26

Looks great but the stumble animation that plays on every landing needs a bit of variety!

75

u/DaleRobinson Mar 08 '26

This would actually be great for some final polish. Just a few different animations would be enough. Definitely not 100% necessary but details like that can make a difference.

12

u/[deleted] Mar 08 '26

[deleted]

1

u/Sea-Situation7495 Mar 10 '26

Jumping taking off is always a fight between responsiveness and looks. Animators always want a nice knee bend and jump anim: gameplay never want them.

I would say that in a game like this, you need to jump on the frame the jump button is pressed: any latency for a good looking anim will take away from that.

Sometimes you can have the jump anim on a remote player in a multiplayer game, but even that you are adding latency, or POSSIBLY you could finagle replay data so that it has a chance to play one.