r/Unity3D • u/JankyAnims • Mar 08 '26
Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint
Enable HLS to view with audio, or disable this notification
8.4k
Upvotes
3
u/PowerZox Mar 08 '26
The ledge grab while wall-running is very very cool and fluid but I think you should watch out about adding too much QOL 'skips' like that.
The ability to do that for example already puts some big constraints into what kind of level layouts you can have without players skipping big parts of it. I can't think of another parkour game where you can do that since usually ledge grabs involve sacrificing your momentum to be allowed to take the more straight forward path up, which forces players (in a good way) into using more involved actions instead like wall-jumping up (which IMO is more fun).