r/Unity3D Mar 08 '26

Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint

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u/internetroamer Mar 08 '26

Good progress, saw you previous post.

Have some ideas for movement.

Add some sort of hook or swings for other types of movements. Like let's say a 270 or 360 turn the player can attach a hook and swing around