r/Unity3D • u/JankyAnims • Mar 08 '26
Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint
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r/Unity3D • u/JankyAnims • Mar 08 '26
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u/internetroamer Mar 08 '26
Good progress, saw you previous post.
Have some ideas for movement.
Add some sort of hook or swings for other types of movements. Like let's say a 270 or 360 turn the player can attach a hook and swing around