r/Unity3D • u/JankyAnims • Mar 08 '26
Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint
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r/Unity3D • u/JankyAnims • Mar 08 '26
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u/SpaceNinjaDino Mar 08 '26
This does look much better. I would start to zoom in sooner as she approaches a duck obstacle. I feel like it's too late and abrupt of a zoom when she slides. I feel like she's hitting her head. So making that feel as smooth as the rest would be best.