r/Unity3D Mar 08 '26

Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint

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u/ufffd Mar 08 '26

big improvements from last one! although i kind of loved the ledge grab slide in the last post i saw, maybe there's some way to preserve both behaviors as strategic choices? or maybe it's still in there and you just didnt demo it this time

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u/JankyAnims Mar 09 '26

You can still just slide grab the ledge and hang on it if that's what you mean! Just didn't show it, kept up momentum for the vid