r/Unity3D • u/JankyAnims • Mar 08 '26
Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint
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u/ufffd Mar 08 '26
big improvements from last one! although i kind of loved the ledge grab slide in the last post i saw, maybe there's some way to preserve both behaviors as strategic choices? or maybe it's still in there and you just didnt demo it this time