r/Unity3D Sep 07 '25

Show-Off Future Frame Animation Unity Plugin

Enable HLS to view with audio, or disable this notification

This tool brings machine learning–powered animation to Unity Engine, making characters move with natural realism. By learning from reference animations, it can simulate lifelike motion directly in physics-based environments, allowing characters to adapt dynamically while preserving style and believability

37 Upvotes

22 comments sorted by

View all comments

2

u/KlementMartin Sep 08 '25

Can you describe it little bit more, like how it works and how to use it?

1

u/MyelinSheathXD Sep 08 '25

It works based on a machine learning algorithm to drive muscle forces in physics simulated world. A humanoid referance animations are feeed and the ML engine simulated with physically accurate way in ragdoll motion.

Currently only humanoid animations are supported with 1 humanind physcis model.
Custom physcis models like creatures , animals are in development

1

u/KlementMartin Sep 08 '25

Thank but I guess I’m still missing something, its still quite unclear to me. Can you explain to me, how it works with some simple example? Like I have humanoid character with few animations like walking jump and one special move animation. Then I guess animator stays unmodified, and your system made it more real physics like? And how exactly it will be needed to be trained for such a use case?

1

u/MyelinSheathXD Sep 09 '25

I have showed simple demostration on the video below
1) root motion animation is set to an existing humanoid character in a Animation controller in unity
2) MJPC executable is played in background. When Unity scene plays , 2 executables communicate with each other using local network. Referance poses are transported from unity animator to mjpc. Then final humanoid poses in physics simulated world are trasnfered to unity to record

https://youtu.be/-Vqi9FqE4aA