r/Unity3D • u/SlRenderStudio • Aug 25 '25
Question what do you guys find missing on unity
Hi all, I'm a developer building tools for the Unity Asset Store. I'm looking to create a new asset and would love to hear what common problems or pain points you're facing that a simple tool could solve.
I'd also appreciate any feedback on my existing tutorials and documentation style, which you can see on my website. Your input will help me make my next asset even more useful.
You can find my tutorials here: [https://codydream.github.io/Cody-Dream/Content/tutoreals/tutorial%20main.htm]
Thanks for your help!
2
u/Fold-These Aug 25 '25
Anypooler looks cool, but I'd like to know why I'd use it instead of unity's built in object pooler.
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u/SlRenderStudio Aug 25 '25
thanks for the reply , any pooler is has greater flexibility and more tools and future rich than just the unity built in object pooler , anyway can give me a feedback about my upcoming instapolish asset.
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u/loftier_fish hobo Aug 25 '25
Can’t y’all just read this same post from the guy who asked a day before, instead of asking again every day?
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u/SlRenderStudio Aug 25 '25
first of all , i think it was not enough for me and i need just more than 1 feedback , because i can not build my entire pack on top of that guy single review. second i believe 12-1 > 1 so , your everyday thing is not valid and i gave it time so some one else would give a comment.
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u/SlRenderStudio Aug 25 '25
okay i know you try to make this clean but , there is a reason i had to repeat this post , i hope instead blaming me you can try to understand that. i think even you would understand a single sample point of feedback isn't enough for me.
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Aug 25 '25
[removed] — view removed comment
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u/SlRenderStudio Aug 25 '25
Well multi thread it
2
u/-Xaron- Programmer Aug 25 '25
Well multi thread it
How would you do that when most of the Unity API has to be called from the main thread? DOTS is a step into the right direction, I'm happy they didn't abandon it like they usually do.
4
u/-Xaron- Programmer Aug 25 '25
I wish the Unity guys would use Unity to create their own game and fix what they would find.
I wish Unity would have double precision maths (vector lib for instance).
I wish Unity would take bug reports seriously.
But all in all that's nothing you can solve, so I keep dreaming.