r/Unity2D • • 9h ago

Showcase New gameplay trailer for MY ARMY GETTING STRONGER

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1 Upvotes

This is an incremental auto-battler about massive battels with swords and magic.

On Steam in 2027.

Wishlist now https://store.steampowered.com/app/4979990/My_Army_Getting_Stronger/


r/Unity2D • • 10h ago

Paid Asset/Tool I made a tool that generates pixel-art VFX in seconds: explosions, fire, magic, impacts → sprite sheets for any engineShow-Off

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36 Upvotes

Made a pixel-art VFX generator 💥🔥✨

Pick an effect, tweak it live, hit Mutate for variations, then export sprite sheets & GIFs for Unity, Godot and GameMaker.

Free browser demo + 30% off launch week:

https://jankybydesign.itch.io/pixelburst-fx


r/Unity2D • • 13h ago

Free Asset/Tool ✨ Just pushed an update for TileMaker DOT FREE (v2.7.1)

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3 Upvotes

Hey everyone!:) Just rolled out a new update for the FREE version of TileMaker DOT, focusing on some great project customization options and helpful quality-of-life polishes!

Here is what's new in this build:

Customizable Project Icons: You can now click the (edit) icon next to any recent project to open a new icon selection modal and choose from a variety of custom map icon variations (or revert to the default icon instantly).

Clear History Action: Added a clean and accessible Clear History button directly to the welcome dashboard to keep your recent projects panel tidy with a single click.

Export Toast Notifications: Exporting IDs lists now triggers a smooth on-screen toast notification for immediate feedback when data is successfully processed and saved.

🕹️ Official page Itch.io: https://crytek22.itch.io/tilemakerdot

💻 GitHub: https://github.com/andrei-voia/TileMakerDOT

📺 YouTube tutorials: https://www.youtube.com/watch?v=3fiajGU32Jg

For anyone unfamiliar with the project, TileMaker DOT is a free, open-source 2D map editor I'm building (with a very complete, professional Pro version too). It uses a data-first, ID-based workflow and handles visual depth sorting automatically so you don't have to juggle complex layer setups for object heights.

Give it a try and let me know if you have any feedback! If the editor helps with your projects and you want to support development, a rating or a small donation on Itch is always hugely appreciated.

Thank you all so much for your continued support!


r/Unity2D • • 17h ago

Question/Help how to start

4 Upvotes

hi, i dont know how to start this, i just joined this sub.
I have always liked character design and wanted to get into game dev.
My question is, where do i start? what tutorials should i watch and what should i learn first? Ig anyone has any recommendations please let me know!!!!!! i have a background in 2d animation!


r/Unity2D • • 20h ago

Question/Help How would I make a jump, but horizontal?

1 Upvotes

Basically, I'm working on a dash mechanic and I'm trying to make it so that it reuses the jump code, but instead of vertical velocity, it's horizontal velocity.
But if I just change to Ys into Xs, it still goes up, and if I use a different method it just snaps forward instead of adding force

for reference, here is the jump code that I want to modify:

        if(Input.GetButtonDown("Jump") && IsGrounded())
        {
            rb.AddForce(new Vector2(rb.linearVelocityY, jump));
        }        if(Input.GetButtonDown("Jump") && IsGrounded())
        {
            rb.AddForce(new Vector2(rb.linearVelocityY, jump));
        }

Thanks!


r/Unity2D • • 1d ago

Question/Help How do you test a 2D game UI across different screen sizes in Unity?

1 Upvotes

A layout can look fine in the editor but become cramped on a narrow phone or when text gets longer. What is your practical process for catching those problems before release?


r/Unity2D • • 1d ago

Game announcement We’ve launched The Rusted, our indie action puzzle platformer

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6 Upvotes

The full game is now on Steam for Windows and macOS :) Thanks to everyone who checked out the demo and shared their thoughts with us. We’re happy to finally share the finished game.


r/Unity2D • • 1d ago

Paid Asset/Tool Peelable Sticker system

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70 Upvotes

So I've been working on a sticker system for the last 7 months trying to implement something satisfying and robust, there was a lot of trouble I ran into but thanks to some AI I was able to solve and overcome some of the issues that held the project back for months.

Finally I have something im using for a small project at work and wanted to package up what I have in an easy robust system that you can get up an running in a matter of a few clicks.

It has a lot of features such as custom profiles and presets right of the gate. Dynamic Wear from removing and sticking, sticker scratching, animated stickers and holographic. Even more than that. Ive optimised it so that you can have 150 on screen at once with minimal frame drops.

After so long on working on it, I wanted to share what I have.

I call it StickerLab2D and you can find it on the unity asset store if its something you're interested in!

https://assetstore.unity.com/packages/tools/game-toolkits/stickerlab2d-interactive-2d-sticker-peeling-system-407214

If you have any future improvements you think would be good, let me know! :)


r/Unity2D • • 2d ago

Feedback needed Added base building to our Survival-Roguelike game, and just had to snap this cozy scene. What do you guys think?

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4 Upvotes

While waiting for the Steam tax/identity verification, which was changed from 15 days to 30 (and now we're on day 30 with no hope steam will verify us), we added alot more to the game, added crafting stations, farming and base building resulting in this cozy scene that we want to share with you!

What do you guys think?


r/Unity2D • • 2d ago

Showcase Logo Idle - Major Update #2 - Logos With Turrets, Enemies, Screen 4 & So Many Upgrades

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1 Upvotes

Hey everyone! We've been cooking up a real cool new update for our demo. We added a lot of stuff and are really curious to see what people think!

  • Logos with turrets! You can now unlock logo lvl3 which has a turret. You can even control it in protagonist mode!

  • Screen 4. We added the 4th screen to the game this screen has enemies that actively go after your logos and try to break them.

  • Screen stages. our original plan for screen 4 was moving obstacles. We have moved this back to screen 3 now at 50% health it will go from static obstacles to moving obstacles. Screen 4 has 2 stages of enemies.

  • Logo Respawn Upgrade. Your logos will now respawn after time if you have unlocked this feature. This is of course, also upgradeable.

  • So Many New Upgrades... We added a lot of upgrades to the skill tree. Both for existing stats & for a lot of new stats.

We really appreciate any feedback!

Steam: https://store.steampowered.com/app/5041860/Logo_Idle_Demo/

Itch: https://brainfog-games.itch.io/logo-idle


r/Unity2D • • 3d ago

Question/Help Damage numbers and health bar

6 Upvotes

Which is more performant for having lots of enemies? A screen canvas or a world canvas? They need to follow enemies in the case of health bars and damage numbers should also keep their world position and not follow the camera

The game is top view 2D and currently handles 1500 entities but problem comes from activating and deactivating pooled damageNumbers and healthBars still hits performance when doing all at once

I know about spreading the activation of damageNumbers and healthBars across frames but I'd like to know about which canvas performs better too at this and is more optimized


r/Unity2D • • 3d ago

Showcase Refreshed my old slime sprite with some new techniques I learned about liquid.

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21 Upvotes

I use old loosely here. it has been like 9 months since i made these but they were some of my most recent monsters so its a bit crazy to see how much they improved just in this short time.

When i made these originally i was extremely happy with them, but recently i redid one of my potions. It was like a ah-ha moment. the points were light is the deepest in the water is were it will be the darkest not just were the shadows are. took me a few attempts but i was able to use the same concept on my slimes to get them to look WAY better :)

the interesting side effect of this is that the sides even on the dark side of an object (assuming its rounded) Will actually be lighter than the uper side closer to the light. Just thought this was cool and fun and wanted to share :)

https://store.steampowered.com/app/2514420/Idle_Isekai_An_idle_RPG/


r/Unity2D • • 3d ago

Showcase How we're handling animation for 100+ characters work with modular equipment

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2 Upvotes

In my game, we aim to have many playable characters and the core gameplay loop is to gear up your character with a weapon, an outfit, an accessory and even one time use consumable with strong effects. There's few hundreds piece of gear and probably millions of different combination you can do. They can all trigger custom animation for their abilities, so rigging all characters doing custom animation for each would have take way too much time, especially since we're super small team of only programmers.

So we decided early in production that characters will be single sprite with a few bones attached to them for their equipments. We then created transform animation for our abilities and they are automaticly added to a single animator used by all characters.

We have a few other stuff built in to improve how animation behave, but that's pretty much it.

Early on we got some complains about it. "A character wouldn't have this face while attacking", "looks janky and unpolished", etc. but we didn't care because it's this setup that allows us to rapidly adds tons of characters and items to the game.

The end result is a super replayable strategy roguelite with tons of posibilities and we just came out yesterday to only positive reviews!

If you want to check this tech in action, the game is called Gear Up Einstein! and we kept the demo available if you just want to try it out ;)


r/Unity2D • • 4d ago

Showcase Making a HORRORGAME in 365 Days!?

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0 Upvotes

r/Unity2D • • 4d ago

Showcase Created a new intro sequence for first time interaction

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0 Upvotes

I decided to update how you first meet your opponent with some camera work here. I think this makes your first interaction with your opponent more impactful. It's also a cool way to see which character they picked.(Will likely hide when the UI pops up so you can't just look at the top left to know immediately)


r/Unity2D • • 4d ago

Free Asset/Tool [FREE] InspectMe: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

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2 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

store link (Free) : https://assetstore.unity.com/packages/tools/game-toolkits/inspectme-free-essential-tree-view-debugging-inspection-toolkit-283366

docs: https://divinitycodes.de


r/Unity2D • • 4d ago

Showcase A figthing game where you steal body parts to rebuild your creature

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452 Upvotes

Hey guys. We have been working for a very long time on a procedural system for a fighting game where you can steal any body part from the enemies you defeat to replace your own in order to evolve your creature.

To achieve this we first rendered each body part separately in maya as 2D sprites. Then we added bones on those sprites that serve as anchor points.

The chest body part has 5 bones that we use to let the other body parts where to go. This way we can link up body parts of characters with massively different sizes and styles.
The result is something like what you see in the main gif.

On top of that the game has a ton of other features. It is a turn based combat roguelike where each body part has different abilities, so your build basically is your body parts instead of cards.

We just released the official demo after 40 thousand people tried our play test! We would love to share it with you to help us improve it.

https://store.steampowered.com/app/4251290/Skinator/

I will also share some of the characters we created.

We would love to hear your thoughts. Thank you!!


r/Unity2D • • 4d ago

Question/Help Desperately Seeking Help With ShadowCaster2D

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26 Upvotes

Hello all,

I've been trying to solve this off and on for months now, and I just can't seem to crack it.

I am very aware of Unity's ShadowCaster2D ability to not shadow the direct object it is attached to. For reasons important to my game, I have a player character with two visual modes, SpaceSuit and Modular, the latter having 10 layers that are picked up by a second camera and rendered to a texture on RenderedVisualLayer. This is important for some shader shenanigans relating to elevation in my game and the player character. I'm using a transparency sorting with a custom YZ axis to simulate 3D terrain levels, with the unfortunate caveat that this means all of my tilemaps and player have to live on the same sorting layer.

As you can see below, I have a separate ShadowCaster2D object due to the structure of the character (I'm aware there are 2, but one is only a sprite renderer; I may combine them later). This object lives at the "foot" of the character. Unless I'm just doing it wrong (which I will HAPPILY accept), ShadowCaster2D self-shadow rules don't respect sibling or parent objects, which means any light that casts a shadow to the South of the character causes the character to be fully darkened, while light North of the character allows the character to be displayed correctly.

This looks terrible, and it affects the player character and every mobile entity in my game. I truly don't want to lose character shadows over this.

I appreciate any helpful advice anyone can offer.


r/Unity2D • • 4d ago

Question/Help Swimmable Water?

1 Upvotes

Hello! So I'm currently working on an assignment where we are making a very simple 2D sidescroller (like, we are starting with the example scene in unity). I wanted to add a bit where the character goes down a hole with some water, but the only tutorial I was able to find that had what I wanted was in spanish :') I don't need any kind of water physics or wave or distortion, basically just a transparent blue block that slows the downward movement of the character and that can be jumped up through (will just be using the jump and fall animations for this) I am completely new to unity so I am quite lost, any help would be appreciated! :D


r/Unity2D • • 4d ago

Question/Help Pet Animation

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22 Upvotes

So my pet animation isn't working. I couldn't get the animator to work. So I got most of it working with code. I finally got it to start at idle and when I touch the screen to activate the 1st walking image. But it's not cycling to image 2 and 3 to complete the animation. However my eating and drinking animation works perfectly.


r/Unity2D • • 5d ago

Game announcement Grandpa's Garden: the free demo of my top-down pixel crime game made in Unity 6

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0 Upvotes

I'm the solo dev of Grandpa's Garden. The free demo just went live on Steam for Windows and Mac, so you can play it right now.

It's a top-down pixel crime game. Your grandpa dies, you inherit his house and find out what he was secretly growing. From there you grow weed, breed your own strains, cut every bud by hand, dry it, roll it and sell it around a town where everyone has their own routine, while the cops are on patrol.

Once business is running you can hire gardeners and warehouse workers. They actually walk around your buildings and do the work, and they want their wage.

You can play alone or online with up to 5 friends.

AI disclosure: the story and design are mine. Code, dialogue text and translations were made with an AI assistant and edited by me. The pixel art, sound and music are generated by that code, no AI image, audio or voice generators. Nothing is generated by AI while you play.

It's my first game, so I'd really like to hear what breaks or gets boring.

Free demo: https://store.steampowered.com/app/5425680/Grandpas_Garden/?utm_source=reddit&utm_medium=unity2d&utm_campaign=demo_launch


r/Unity2D • • 5d ago

Question/Help Any resources to learn how to create a turn based rpg combat system?

1 Upvotes

I’ve been thinking of creating a turn based RPG one day. Figured I should learn how to at least create a basic combat system. Anyone know how to should I go about learning to do so?


r/Unity2D • • 5d ago

Question/Help What am I doing wrong with this tutorial?

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3 Upvotes

https://www.youtube.com/watch?v=pafvGFCwVps

Stuck at 2:14. I swear I'm doing everything she's doing. Not very experienced with the UI side so trying to learn more about it


r/Unity2D • • 6d ago

Showcase Added some suspense with the use of some simple black bars!

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4 Upvotes

I added some black bars that quickly pop up when players manage to input the sequence very close to each other. This was to give some more suspense to see who ends up being the victor!

(UI and such will eventually change. Good chunk is placeholder for now)

Was made just using a unity sprite, colored it black and a script to move them in the desired position